Nathaniel De Almedia


Body Hits 3
Armour 6
Fatigue 6
Parries 6
Dodges 7 + 5 (Urban)
Damage Single
Psyche 10
Psychic Damage Single
Remaining Luck 1


Total XP: 292
XP Left: 0


Noble 4
Thief 5
Dream 3
Name 1


Income: 60
Hexa Cash: 281


General Skills Rank XP Total
Luck 2 8
Wealth 2 8
Strong Willed 5 20
Quick 5 30
Tough 1 6
Noble Skills Rank XP Total
Duelist 4 24
Scandalmonger 1 6
Main-Gauche 1 2
Leadership 5 20
Thief Skills Rank XP Total
Appraisal 1 2
Blather 5 20
Light Fingers 5 20
Urban Survival 5 20
Unlawful Entry 5 20
Urban Stealth 5 20
Edificeer 1 6
Cosh 5 20
Disengage 3 12
Throwing Weapons 1 4
Ordained 1 6
Urban Tracker 1 4
Sorceror Skills Rank XP Total
Dream Sorcery 3 30
Name Magic 1 10
Arcane Lore 2 8
XP Total 292

Ordained: Sightless Intonation of Judgement (a bound one).

Arcane Lores: Dream, Name


  • De Almedia Blood.
  • King Eric's Man.
  • Low Guard member.
  • Drank from the Fountain of Eternal Youth; will not age or grow ill, but hair has turned blond and eyes purple. This is currently being hidden by hair dye and contact lenses.
  • Blessed by the Bard of Rainbows such that three sword blows that should have hit will miss (i.e. 3 dodges). As a result, his eyes glow the colours of the rainbow when in or near Dream. Have used 1.
  • Ordained to Sightless Intonation of Judgement, proprietor of the Fountain of Eternal Youth.
  • Blessed by the White City's spirit of place to not bleed out within its walls.


  • Mastercrafted Sword (made of star-metal).
  • Mastercrafted Armour (Stolen from Michael D'Artois' corpse)
  • Healing Potion x15
  • Anti-Chain Potion x1
  • Anti-Wind x1
  • Anti-Glass x1
  • Full Steelsilk ensemble
  • Superior Sword x2
  • Standard Club
  • 1 full canteen of water from the Fountain of Eternal Youth.


Nathaniel's sword is metaphysically one of the Sleepers that play a part in maintaining the unity of Dream, though even its creator is unclear on the exact nature of this. It burns with rainbow light as described above. The maths for the magic item work out as:


Sword with no Name: 13pts

Starmetal : 7/2 = 4pts


Each component forged on the Anvil of the 13th sleeper = 7+7/2pts =11pts

Bind up Power (3 dream, 1 name) = 12pts

Significant tools (Hammer of Tears as Fire): 2pts


Plunged into the dying form of a sleeper: 7pts

= 49pts

Seriously potent. Its original purpose of stealing identities in dream battle is unavailable while it contains the identity of the Sleeper. So I shall it has the following powers: It grants a pool of 5 psyche that may be called on during an adventure but are only recovered between adventures. With a flick of its blade it may dispatch shadowcats used against the wielder, completely negating their effect. In dream it always strikes with swift blows, cutting a foes with woven rainbows. Additionally any sentient being of dream will see it for what is and may either cower in terror from it, worship it, attempt to steal it etc. etc. It may also do crazy shit in Dream at GM discretion and with appropriate ritual or use of Onieropomp could allow Nathaniel to become a Sleeper at a later date.

Notable Deeds

  • Stole a hammer from the forge of Tears-As-Fire, and now keeps it in his Dream-Palace.
  • Has sacrificed all physical identifying features of himself; now has a completely blank face, and people around him struggle to recognize him.
  • Helped create the White City's new spirit of place.
  • Stole into the heart of the De Courci mansion to deliver a message from Duke Nerino Velasquez. Unfortunately, now has the Duke's enmity.
  • Stole a gem from the Verdant Lord and lived to tell the tale.
  • Led a crack team behind enemy lines at great help to the war effort, decorated and awarded office of Captain.
  • Found the Fountain of Youth, and secretly drank some of its water.


Not much is that special about Nathaniel. He’s lived a life of privilege, such that it never felt fulfilling. Instead, he’s taken to stealing things, for fun and profit.

user/jamesi/pc/nathaniel.txt · Last modified: 2012/09/07 16:04 by jamesi
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