Table of Contents

Theodore Luxfrey

Stats

Body Hits 7
Armour 2
Fatigue 10
Parries 8
Dodges 2
Damage Quad
Psyche 10
Psychic Damage Triple
Remaining Luck 1

XP

Total XP: 292
XP Left: 0

Levels

Warrior 5
Blood 5
Noble 2
Dream 3

Hexa

Income: 90
Hexa Cash: 667

Skills

General Skills Rank XP Total
Day Job: High Guard 1 2
Tough 5 30
Luck 1 4
Wealth 3 12
Strong Will 5 20
Empowered 2 20
Warrior Skills Rank XP Total
Ambidexterity 1 10
Weapon Mastery: Axe 5 30
Strength 5 30
Armour Repair - 4
Blood Sorceror Skills Rank XP Total
Blood Magic 5 50
Ordained: King of the Eagles 1 6
Rites: King of the Eagles 5 20
Arcane Lore: Blood 1 4
Learned (Strong Winds Flying, Eagle Speak) 2 4
Noble Skills Rank XP Total
Poisoner: Application 1 6
Dream Sorceror Skills Rank XP Total
Dream Magic 3 30
Arc Lore: Dream 1 4
XP Total 190

Specials

* Wanted Criminal in the White City

Equipment

Notable Deeds

Background

Initially arrived in the city as some form of drug addled stoner from the Whistful City with tales of a dream sending him south for his god's unknown purposes. This is of course not the tale people would tell you of Theodor Luxfrey's arrival in the city which is that of a slightly confused young newlywed couple arriving from the North as members of a slightly obscure branch of the family. Oddly enough for a significant proportion of the year his wife, Koré, is claimed to be, by most of the family, at a family retreat in the north. He joined the high guard during the war on Belor. Though he never saw action in the south he rose through the ranks as leader of a small unit of 'problem solvers' in the north, since the disbanding of that unit he has transferred to the 'Twilight Guard'. He has recently taken part in the reapproriation and establisment of the city's first temple to the King of Eagles.

Preaches that the King of the Eagles is the guardian of the border between the realm of blood and dream which should, by and large, not be crossed over. Generally attempts to spin this as both him and his priesthood being a protective force against nasty things coming down out of dream (whilst leaving out mention of the notion that adventurers travelling up into dream themselves is probably equally problematic).