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        <dc:date>2011-02-05T00:53:00+00:00</dc:date>
        <title>user:mousus6:magic_changes</title>
        <link>http://whitecity.chaosdeathfish.com/user:mousus6:magic_changes?rev=1296867180&amp;do=diff</link>
        <description>Ash

Unchanged, slight nerf in that you can explicitly nolonger cosh or backstab a blinded target

Blood

Blood pool removed.  Blood for a spell must be shed in the process of casting a spell.

Since healing potions now heal 5 points spread as needed rather than a global single.  The intent of this change is to somewhat reduce the vast difference in effectiveness between parties containing a blood sorceror and those which don't.</description>
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        <dc:date>2011-02-09T13:24:13+00:00</dc:date>
        <title>user:mousus6:system_changes</title>
        <link>http://whitecity.chaosdeathfish.com/user:mousus6:system_changes?rev=1297257853&amp;do=diff</link>
        <description>Other Changes

Healing potions

Now heal 5 points of damage rather than a global single, though they will always heal at least one point to each injured location. (Example, someone who's down by 5 points on their torso and 1 point on each arm drinks a healing potion, it will heal one point to each arm and the remaining 3 points of healing will act on the torso, if all 3 locations were down by 5 points it would be the characters choice how the last 2 points of healing were distributed).</description>
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