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        <title>White City system</title>
        <description></description>
        <link>http://whitecity.chaosdeathfish.com/</link>
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       <dc:date>2026-04-14T07:34:08+00:00</dc:date>
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                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:astrology?rev=1291608448&amp;do=diff"/>
                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:blood?rev=1323701152&amp;do=diff"/>
                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:chain?rev=1307214731&amp;do=diff"/>
                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:character_creation?rev=1285700091&amp;do=diff"/>
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                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:glass?rev=1330884305&amp;do=diff"/>
                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:light?rev=1285545562&amp;do=diff"/>
                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:magic_and_religion?rev=1330889808&amp;do=diff"/>
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                <rdf:li rdf:resource="http://whitecity.chaosdeathfish.com/system:name?rev=1318285496&amp;do=diff"/>
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    <image rdf:about="http://whitecity.chaosdeathfish.com/lib/images/favicon.ico">
        <title>White City</title>
        <link>http://whitecity.chaosdeathfish.com/</link>
        <url>http://whitecity.chaosdeathfish.com/lib/images/favicon.ico</url>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:alchemy?rev=1315261372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-09-05T22:22:52+00:00</dc:date>
        <title>system:alchemy</title>
        <link>http://whitecity.chaosdeathfish.com/system:alchemy?rev=1315261372&amp;do=diff</link>
        <description>For information on the costs of potions and poisons look here.


Alchemy

Alchemy is the art and science of purifying the self and the world. It's as much a spiritual journey as any other form of magic. The problem is that a lot of people don't realise that. To the uninitiated, the big schtick of alchemists is the potions they make, but there's far more even to them than meets the eye. An alchemical potion is an expression of a profound truth, it is a manifestation of the alchemist's path to per…</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:ash?rev=1320193292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-11-02T00:21:32+00:00</dc:date>
        <title>system:ash</title>
        <link>http://whitecity.chaosdeathfish.com/system:ash?rev=1320193292&amp;do=diff</link>
        <description>The Powers

The Powers of Ash are the Lords of the Burned Realm. They govern the dead, the destroyed, and that which has gone before. They are neither malevolent nor benevolent, although they do have an abiding hatred for necromancy (which is a usurpation of their powers and as such also falls within the purview of Ash sorcery).</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:astrology?rev=1291608448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-12-06T04:07:28+00:00</dc:date>
        <title>system:astrology</title>
        <link>http://whitecity.chaosdeathfish.com/system:astrology?rev=1291608448&amp;do=diff</link>
        <description>On the Nature of Stars


Ultimately, the nature of stars is indeterminate. Nobody's ever got to look at one up close, so most of what is known about their nature is based on speculation. They are widely accounted to be in some way associated with the Light, and indeed this is the doctrine of the Temple of the Light. However, there are also those who claim that they are strange and distant Princes of Breath, that they are fragments of some Vitriarch or other, that they are the oldest of the Old P…</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:blood?rev=1323701152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-12-12T14:45:52+00:00</dc:date>
        <title>system:blood</title>
        <link>http://whitecity.chaosdeathfish.com/system:blood?rev=1323701152&amp;do=diff</link>
        <description>The Powers

The Old Powers are... and that's pretty much all you can say about them. They just kind of... are. They tend to be vast impersonal natural forces. Powers of the forest and the mountain, of the river and the sea. They are resolutely physical. Alone of the gods, the Old Powers seem to reside full time in the physical world. As you may guess from the name, Blood magic is a visceral business, and its practitioners tend to be very slightly barking mad.</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:chain?rev=1307214731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-06-04T19:12:11+00:00</dc:date>
        <title>system:chain</title>
        <link>http://whitecity.chaosdeathfish.com/system:chain?rev=1307214731&amp;do=diff</link>
        <description>The Powers

Chain magic is unlike most other forms of magic in that the Powers with which it is associated are subservient to its power rather than being the sources of it. The Bound Ones were trapped beneath the earth a thousand years ago during the Binding Wars by the most powerful Sorcerors of that age. There are now very few Ordained Chain Sorcerors, since the Bound Ones have little power left in the world. There are some worshippers out there, and being Ordained by the Bound Ones has some s…</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:character_creation?rev=1285700091&amp;do=diff">
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        <dc:date>2010-09-28T18:54:51+00:00</dc:date>
        <title>system:character_creation</title>
        <link>http://whitecity.chaosdeathfish.com/system:character_creation?rev=1285700091&amp;do=diff</link>
        <description>Step One: Pick A Concept

This is the second hardest bit of character creation, the hardest being picking a name. This is the bit where you try to decide what the hell you are actually going to play in this game. Hopefully by now you will have read bits of the background and thought “Cool, I wanna play one of THOSE”. If not, then your best bet is to pick something simple and if pressed say “I'm a develop in play type”. In many systems people would suggest beginners play Sorcerers because they ge…</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:combat?rev=1292011249&amp;do=diff">
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        <dc:date>2010-12-10T20:00:49+00:00</dc:date>
        <title>system:combat</title>
        <link>http://whitecity.chaosdeathfish.com/system:combat?rev=1292011249&amp;do=diff</link>
        <description>All Important Rules


Pull Your Blows - If somebody complains that you're hitting too hard, then you are.

No Head Hits

No Stabbing

No Punching, Kicking, Wrestling, etc. - Unarmed combat is represented by tapping the target lightly with an open palm.</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:dream?rev=1301677764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-04-01T17:09:24+00:00</dc:date>
        <title>system:dream</title>
        <link>http://whitecity.chaosdeathfish.com/system:dream?rev=1301677764&amp;do=diff</link>
        <description>The Powers


Nobody is entirely sure if there are any Powers of Dream or not. Many claim to have met them, but nobody agrees on any details. Many think them to be figments of the imaginations of individuals. Such is the way of dreams. Most Dream Sorcerors tend to be shamans or dubious oneiromancers, though there are also a fair number of people that follow Dream as a fashion statement.</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:errata?rev=1332292119&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-21T01:08:39+00:00</dc:date>
        <title>system:errata</title>
        <link>http://whitecity.chaosdeathfish.com/system:errata?rev=1332292119&amp;do=diff</link>
        <description>This page will contain miscellaneous rules updates and clarifications

Skills Errata

Blindfighting

Q: Can blindfighting be disrupted by shouting at the combatant?

A: No, blindfighters can't be blinded by shouting loudly at them; their skills are such as to be able to blindfight in most battles, so it takes a really astounding amount of noise to 'blind' them. Stampeding elephants is the level we're talking.</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:flame?rev=1331136598&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-07T16:09:58+00:00</dc:date>
        <title>system:flame</title>
        <link>http://whitecity.chaosdeathfish.com/system:flame?rev=1331136598&amp;do=diff</link>
        <description>The Powers

The Black Fire has but two concerns- what are your ambitions and what will you sacrifice to achieve them? The Fire demands no worship and seeks no followers, it looks instead to those who burn with purpose, no matter what it be. It offers assistance but at a price, and that which it is offered it consumes utterly. Like the Light, the Black Flame is a singular Power without an associate pantheon, but since its creation a number of cults have sprung up, inspired by the philosophy of th…</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:glass?rev=1330884305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-04T18:05:05+00:00</dc:date>
        <title>system:glass</title>
        <link>http://whitecity.chaosdeathfish.com/system:glass?rev=1330884305&amp;do=diff</link>
        <description>The Powers

The Vitriarchs of the Shattered Plain are strange and mad and make others mad. The practice of Glass magic is forbidden in the White City (except in self-defence), and is completely forbidden in most other city-states. Historically, only the Port of Glass permits (and indeed encourages) the worship of the Glass Powers, although a recent treaty between the Port and the White City has legalised the worship of the Vitriachs within the White City.</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:light?rev=1285545562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-09-26T23:59:22+00:00</dc:date>
        <title>system:light</title>
        <link>http://whitecity.chaosdeathfish.com/system:light?rev=1285545562&amp;do=diff</link>
        <description>The Powers

The Light is pure. The Light is white. The Light blinds those fortunate enough to look upon it. The Light protects us, purifies us and brings us to a “higher place”. The Light treads that fine line between “benevolent” and “f*cker”. Its followers do an awful lot of good work in the White City, indeed they were instrumental in its foundation, but when you get right down to it there's something not right about a religion that thinks being blinded is a good thing.</description>
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    <item rdf:about="http://whitecity.chaosdeathfish.com/system:magic_and_religion?rev=1330889808&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-04T19:36:48+00:00</dc:date>
        <title>system:magic_and_religion</title>
        <link>http://whitecity.chaosdeathfish.com/system:magic_and_religion?rev=1330889808&amp;do=diff</link>
        <description>Magic and religion are inseparable in the world of the White City. Magic by its very nature draws on the power of the divine in order to affect the physical world. Each of the Forms of magic is associated with some divine Power or group of Powers. Full descriptions of the Forms of magic and the Powers with which they are associated are given on separate pages:</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:magic_items?rev=1300228348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-03-15T22:32:28+00:00</dc:date>
        <title>system:magic_items</title>
        <link>http://whitecity.chaosdeathfish.com/system:magic_items?rev=1300228348&amp;do=diff</link>
        <description>Swords Plus One


The first and most massively important thing to be said about magic items is this. There is no such thing as a magic item. There are swords carved out of the bones of dragons, talismans made from the chains worn by the first of the Cloistered Brethren of Chains during the Binding War and flutes made from reeds cut from the banks of the River of Whispers and anointed with the tears of blind men, but there are no “magic items”. Magic items are unique, each and every one. They are…</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:money?rev=1330729974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-03-02T23:12:54+00:00</dc:date>
        <title>system:money</title>
        <link>http://whitecity.chaosdeathfish.com/system:money?rev=1330729974&amp;do=diff</link>
        <description>The aim here is not to provide a comprehensive list of everything you could ever want to buy, but rather a selection of things that PCs are most likely to need to get hold of.

The Value of Money

The first thing to do is define the value of the Hexa in your pocket. The White City goes with that good old standard of “enough to feed one man for one day”, with all of the lovely ambiguity that implies.</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:monsters?rev=1289879051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-11-16T03:44:11+00:00</dc:date>
        <title>system:monsters</title>
        <link>http://whitecity.chaosdeathfish.com/system:monsters?rev=1289879051&amp;do=diff</link>
        <description>Monsters in General


Monsters have a bunch of funky powers and descriptors that can get attached to them. The different kinds of Hits and Damage, as well as the various different powers available to monsters, are described in the Monster Powers section below. Note the difference in terminology between small m “monsters” (the creatures the PCs face) and capital M “Monsters” (the people playing those creatures).The stats for monsters will be presented as follows:</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:name?rev=1318285496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-10T22:24:56+00:00</dc:date>
        <title>system:name</title>
        <link>http://whitecity.chaosdeathfish.com/system:name?rev=1318285496&amp;do=diff</link>
        <description>The Powers

Name magic comes directly from the Bound Ones the ancient powers bound beneath earth during the naming and binding war centuries ago. This Form of sorcery has virtually died out in the known civilised lands and is now mainly possessed only by the few surviving officers of the defeated Army of the Red Gryphon and by priests of the Empire of the Unbound far to the West beyond the Great Forest. Anyone openly admitting to worshipping one of the Bound Ones or being a Name sorceror is like…</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:priests?rev=1300228193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-03-15T22:29:53+00:00</dc:date>
        <title>system:priests</title>
        <link>http://whitecity.chaosdeathfish.com/system:priests?rev=1300228193&amp;do=diff</link>
        <description>Priests are the intermediaries between the mortal and the divine. Representatives of the Gods on Earth, representatives of Earth to the Gods. Being a priest means accepting some heavy responsibilities, or else you may stop being one. Of course on the plus side you get funky powers.</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:skills?rev=1319404192&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-10-23T21:09:52+00:00</dc:date>
        <title>system:skills</title>
        <link>http://whitecity.chaosdeathfish.com/system:skills?rev=1319404192&amp;do=diff</link>
        <description>Skill listings are organised as follows:

Skill Name

Cost per Rank (in Experience Points) &amp; maximum number of Ranks

Description - Note that some skills have entries under more than one Class

Unless otherwise noted, all skills have a maximum of five Ranks. You may only buy as many Ranks in a skill as you have levels in the Class that skill falls under. You may not buy skills which are not listed for your Class (with liberal multiclassing and a good degree of crossover, I'm not anticipating a p…</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:specials?rev=1300230125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-03-15T23:02:05+00:00</dc:date>
        <title>system:specials</title>
        <link>http://whitecity.chaosdeathfish.com/system:specials?rev=1300230125&amp;do=diff</link>
        <description>Organisations

There are some unique schticks that members of certain organisations get. They're minor, but fun, and make you part of something bigger than yourself.


High Guard

You must be a Warrior to take this bonus. You are a guardsman of the White City, and wear the Brass Badge of the High Guard. You have powers of arrest while in the White City.</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:wind?rev=1333626781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2012-04-05T11:53:01+00:00</dc:date>
        <title>system:wind</title>
        <link>http://whitecity.chaosdeathfish.com/system:wind?rev=1333626781&amp;do=diff</link>
        <description>The Powers

The Princes of Breath are the capricious, changeable Lords of the Weather and, according to legend, the ones who gave life to mankind. They are the patrons of sailors and travellers, and also of healers and midwives. Wind Sorcerors are hugely variable in their nature, as befits the followers of such inconstant Powers. The Princes of Breath do not take kindly to non-Ordained Sorcerors usurping their powers.</description>
    </item>
    <item rdf:about="http://whitecity.chaosdeathfish.com/system:xp?rev=1304256052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2011-05-01T13:20:52+00:00</dc:date>
        <title>system:xp</title>
        <link>http://whitecity.chaosdeathfish.com/system:xp?rev=1304256052&amp;do=diff</link>
        <description>Character Development


'Character development' is a process whereby the personality of a character and the audience's understanding of that personality, and of the motivations of the character that have guided their actions up to this point, expand and grow. But that's probably not what you're here for. You just want to know how to get more XPs (eXperience Points) so you can get more funky powers don't you. Hmm... thought so.</description>
    </item>
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