Table of Contents

Mr Black

Stats

Body Hits 3
Armour 2
Fatigue 5
Parries 3
Dodges 2
Damage Double
Psyche 9
Psychic Damage Single
Remaining Luck 1

XP

Total XP: 30
XP Left: 0

Levels

Thief 4
Warrior 3
Dream 2

Hexa

Income: 15
Hexa Cash: Lots

Skills

General Skills Rank XP Total
Quick 3 18
Night Job 1 4
Tough 1 6
Strong-Willed 5 30
Wealth 1 6
Strong 1 6
Luck 2/1 8
Thief Skills Rank XP Total
Thrown Weapons 1 4
Weapon Master: Thrown 2 8
Urban Survival 2 8
Disengage 2 8
Warrior Skills Rank XP Total
Weapon-Master: 1H Sword 2 12
Ordained: Rattle Prince 1 6
Dream Skills Rank XP Total
Dream Magic 2 20
XP Total 118

Specials

Equipment

Notable Deeds

Flesh Armour

His body is now made entirely of the strange living entity that is his armour, and he has only armour hits instead of body hits. Whilst he appears human, if cut instead of blood there will only be a strange black ooze visible until it heals. He can wear clothes, but these are slowly absorbed over the course of a couple of weeks or so, and so he will need to carry plenty of spares (at a cost of 1 Hexa per adventure in which he wishes to remain clothed). His armour hits are equal to what his body hits would be based on his current toughness, and falling to zero or negative hits works as per body hits. Regular through damage has no effect, though he can still be affected by Blood magic. As the armour did before, he automatically regenerates and heals a Global Single's worth of damage at the end of every encounter.

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