Table of Contents

Experience and Advancement

Character Development

'Character development' is a process whereby the personality of a character and the audience's understanding of that personality, and of the motivations of the character that have guided their actions up to this point, expand and grow. But that's probably not what you're here for. You just want to know how to get more XPs (eXperience Points) so you can get more funky powers don't you. Hmm… thought so.

Advancement in the White City is on three fronts, which is a little more complicated than most LARPers are used to but which it is hoped will make things all the more interesting, entertaining and absorbing. Of course it may just annoy you all. The three fronts are Experience (XPs), Training (going up levels, 1 2 3 4 5) and Lifestyle (spending money to make money). We'll start with the easy one.

Experience

You already know how this works. You spend XPs, you get skills. Actually there's a little more to it than that, but that will be explained in a second. Anyway, you get XPs for doing stuff. This stuff includes:

You can spend these XPs exactly as you did during character generation, with the following important limitations:

Training

If you want to get a skill at a Rank that isn't allowed by your level, you're going to need to increase your level in a particular Class. How you go up levels in Classes varies from Class to Class and from level to level.

Please note that however many of the below criteria you fulfil you may only ever claim one level in one Class per adventure. A lot of the low level criteria for going up levels can be picked up easily during downtime or almost any adventure.

Also note that PCs may only advance in Classes that are not their Primary Classes (i.e. the first two Classes they took) as long as they have more levels in their lowest Primary Class than they have in the sum of their non-Primary Classes.

For example, a character whose first Classes were Warrior and Sorceror has advanced to the point where they are a level 4 Warrior, a level 2 Sorceror, a level 1 Ranger and a level 1 Thief. Since the sum of their levels in Ranger and Thief is equal to their level as a Sorceror, which is lower than their level as a Warrior, they can't now take a second level in Ranger or Thief, or a level in a new Class, until they have advanced to become a level 3 Sorceror.

A Sorceror who wishes to learn more than one Form of Magic must take a separate Sorceror Class for each Form of Magic they wish to learn. For example, you can't be a generic Sorceror with Ranks in Ash Magic and Blood Magic - you have to take levels separately as an Ash Sorceror and a Blood Sorceror.

A rough guide to what being at each level of a class is actually likely to mean in real terms can be found here on the Class Levels page.

Getting to Level 1

This means effectively learning a new trade, it's easier for some Classes than for others.

Getting to Level 2

Getting to Level 3

Getting to Level 4

Getting to Level 5

PCs are expected to max out around here…

Losing Levels

Should Your character change such that the levels you have taken no longer feel appropriate, you can choose to lose a level rather than gain one at the end of a LARP, with sufficient reason and LARP Organiser consultation and the expenditure of 5xp.

Changing a Primary Class

To do this, you will need to do three things:

Firstly, have some levels in your new primary class.

Secondly, you need to convince the Head GM/ larpo that your character has recently been acting much more like a member of the new class primary class than the old one.

Thirdly, pay 10xp.

You cannot get more than 5 levels of secondary classes by any means. if you want a primary class change that would violate this, you have to lose levels from your new secondary class until it fits. You will lose the relevant skills (unless you could have them through another class you possess).

Lifestyle

Finally it's the temporal stuff. For some classes (Nobles and Merchants) this is one and the same with Training. For others it ain't. Lifestyle is how you track what the spoils of your mighty adventures are doing to your standard of living. It all boils down to gaining Ranks of the Wealth Skill.

Gaining a Rank of Wealth is terribly simple. Spend your 4XP (this is partially a game balance thing, partially a representation of coming to terms with managing your new estate) and spend 100 Hexa for the First Rank and amount of money equal to 10 times your current staple income for every rank thereafter. This means that to get from Wealth 1 to Wealth 2 costs 300Hx, from Wealth 2 to Wealth 3 costs 600Hx, and so on. Unless you have both the XPs and the cash you cannot buy Wealth. Although only Merchants and Nobles can buy Ranks in Wealth as a starting character, any character can gain Weath (provided they manage to garner themself enough cash) once they've embarked on their adventuring career. So, what does Wealth get you? In a word, lifestyle.

You may now be wondering why on earth we've bothered to write up a system for this sort of thing. Very simply we have a dislike of the kind of setting where adventuring is a zero sum game - you adventure to get money so you can buy more weapons so you can go on bigger adventures. A lot of LARP characters are motivated chiefly by profit, we wanted to give that motivation some shape.

Class Levels

While the sections above provide good criteria for reaching the next level of each Class, it's also useful to have a description of what the levels in each Class generally mean in world terms (rather than system terms). Note that these descriptions do not refer to skills characters automatically have at each level, they are merely intended to provide a general idea of how good characters are likely to be at what they do.

Merchants

Nobles

This works slightly differently, given that it’s possible to be either a Noble who's the head of their own Family or a Noble who's a member of a larger and more established Family. Thus each level has two entries, the first for Family members and the second for Family heads.

Priests

Bear in mind that activities such as leading a service, providing blessings, giving Last Rites to the dead etc. have absolutely no metaphysical effect unless you have ranks of Rites corresponding to what you want to do. Levels in your Priest class express your potential and experience rather than your ability.

Rangers

The below descriptions refer to a Ranger with Survival: Woodland - use your imagination about equivalent skill at surviving in other environments.

Scholars

Sorcerers

Thieves

Warriors