======Havelock Ezekiel Atroticus Blackmoore====== =====Stats===== | **Body Hits** | 2 | | **Armour** | +2 | | **Fatigue** | 5 | | **Parries** | +2 | | **Dodges** | 0 | | **Damage** | Single | | **Psyche** | 5 | | **Psychic Damage** | Half | | **Remaining Luck** | 0 | =====XP===== **Total XP:** 43\\ **XP Left:** 3 =====Levels===== **Noble 2\\ Theif 2\\ ** =====Hexa===== **Income:** 30\\ **Hexa Cash:** 115 =====Skills===== ^ General Skills ^ Rank ^ XP Total ^ | | | | | | | | ^ Noble Skills ^ Rank ^ XP Total ^ | Wealth | 1 | 4 | | leadership | 2 | 8 | | Blather | 2 | 8 | | Duelist | 1 | 6 | ^ Thief Skills ^ Rank ^ XP Total ^ | Cosh | 1 | 4 | | Light fingers | 1 | 4 | | Disengage | 1 | 4 | | Appraisal | 1 | 2 | ^ XP Total ^ 40 ^^ =====Specials===== * Cursed By Dishonor - When in an honorable duel, for one time only is under the effects of shadowcats. Also appears in dream with a black ethereal dagger in his back * Blessed by Despair - When in psychic combat, for 3 times only, can bring the opponent into despair allowing him to dodge attacks. Also appears in dream to constantly shed tears - 2 USED * Drank an anti-glass potion to reverse the effects of a glass poison. Anyone now sleeping near him suffer terrible nightmares and will loose 1 point of psyche =====Equipment===== * Standard Light Armour * Steel Silk Shirt * 2x Superior 1h Swords * 3X Standard 1h Swords * 2x Paralysis Poison * 1x Healing Potion * Large gem of despair (7pt) * Broken symbol of King Eric =====Notable Deeds===== Aided the dream entity Dishonor in his game against his brother Despair, before helping defeat him when the party turned against him. Assisted in the tracking and reclaiming of the coin plates for the Mint after one of the nobles lead the group on a goose chase cleaning up after him. Got very fed up very quickly at the whole ordeal. =====Background===== Had once been a member of a 'comfortably well-off' family of nobles, most of their fortune made by the retailing of curious objeda and curios from around the world, never revealing where these items were ever gained from. Everything was fine until the head of the family, his father, seemingly lost his drive (or mind) and insisted on investing the last of the family fortune into converting part of the estate into a large book emporium, where he whiled away his days and health drinking, smoking and reading, but never selling his beloved books. Havelock was left as the head of the household when his father was eventually found dead after a 3 week expedition took place to conform and recover what remained of his body. Left with little money, little family support and only his personal assistant and his wits to help him, he vows to undo his fathers actions and restore the name Blackmoore to the vague sense of public acknowledgment it once had. Since the loss of his long serving and faithful friend and assistant, vows to get himself into a situation where he can get the burn lords to return the soul of his friend back to him. {{tag>pc rpgmanic}}