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2011proposedrulechanges [2011/03/28 14:53]
osj01
2011proposedrulechanges [2011/03/28 14:54] (current)
osj01
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This being the darker side of Blood magic, and one of the main reasons people are wary of attacking known Blood Sorcerors. A Blood Curse can have a number of effects, but most people tend to go for the direct damage approach; each hit's worth of blood put into the spell inflicts one hit of through damage to a living target, ignoring armour. This being the darker side of Blood magic, and one of the main reasons people are wary of attacking known Blood Sorcerors. A Blood Curse can have a number of effects, but most people tend to go for the direct damage approach; each hit's worth of blood put into the spell inflicts one hit of through damage to a living target, ignoring armour.
-The blood paid for this curse must have been drawn from the same physical location as they wish to affect on the target by either the caster or the target, and cannot be more than the damage the caster can inflict in a single blow or the damage done to their flesh by the person they're cursing. If the caster chooses to draw their own blood to pay for this spell then the wound they inflict cannot itself be healed with their own blood.+The blood paid for this curse must have been drawn from the same physical location as they wish to affect on the target by either the caster or the target, and cannot be more than the damage the caster can inflict in a single blow or the damage done to their flesh by the target. If the caster chooses to draw their own blood to pay for this spell then the wound they inflict cannot itself be healed with their own blood.
Longer term effects, or more specific woes, are possible with GM approval. Longer term effects, or more specific woes, are possible with GM approval.
2011proposedrulechanges.txt · Last modified: 2011/03/28 14:54 by osj01
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